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1. [Suggestion]: Name your colonies! - in Player Features and Ideas Discussion [original thread]
Has been asked for since the dawn of clones. For some reason it seems problematic to do....
- by Mr Doctor - at 2015.02.18 12:49:59
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2. Watch List- Require an Approval for Watch List Requests - in Player Features and Ideas Discussion [original thread]
Eve is about counters to mechanics. Watch list counters log offs.
- by Mr Doctor - at 2015.02.15 11:00:40
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3. Black Ops edit - in Player Features and Ideas Discussion [original thread]
4. Win button. Pressing to be win in the game in online Eve.
- by Mr Doctor - at 2015.02.07 13:29:45
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4. Scout Probe - in Player Features and Ideas Discussion [original thread]
Its already in the game. Its called trial account. I wouldnt be completely opposed to it but it should be more like a cargo scanner (inaccurate) that costs some kind of fuel to use so pinging every gate isnt an option. Only shows the hulls on the...
- by Mr Doctor - at 2015.02.07 12:15:03
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5. Removing attributes - in Player Features and Ideas Discussion [original thread]
How about extra XP and bounty from last hitting ships?
- by Mr Doctor - at 2015.02.06 01:16:00
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6. Isn't it about time the Capacitor and Module UI was updated? - in Player Features and Ideas Discussion [original thread]
I think the capacitor as is is the most iconic thing in Eve....
- by Mr Doctor - at 2015.01.27 13:21:45
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7. Instead of nerfing drones, why not buff missiles? - in Player Features and Ideas Discussion [original thread]
Make defender missiles also attack the drones which attack the ship. I'm a genius, what can I say?
- by Mr Doctor - at 2015.01.26 10:32:18
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
What if the cloak never failed, but your sig rad slowly expanded from 0 (particle build up on ionised hull or some crap) to the point that after say an hour probes will start getting a signal, though not disclosing ship type just coming up as "em ...
- by Mr Doctor - at 2015.01.10 14:34:02
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9. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Mr Doctor wrote: Why wouldnt you just add a 1h cycle time to cloaks, maybe 2 for covert and give caps the trait of infinite cycle time. Supers would really be the only ones screwed by a 1h cycle so..... This is only aimed a...
- by Mr Doctor - at 2015.01.10 12:25:54
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Why wouldnt you just add a 1h cycle time to cloaks, maybe 2 for covert and give caps the trait of infinite cycle time. Supers would really be the only ones screwed by a 1h cycle so.....
- by Mr Doctor - at 2015.01.10 11:45:49
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11. Removing DUST514 items from Market Search results - in Player Features and Ideas Discussion [original thread]
Ratchet Conway wrote: Mr Doctor wrote: Dust wasnt as bad as people made out, it also wasnt as good as it needed to be. Playing with a pad it felt like crap but plugging in a mouse made it feel like Planetside which in itself is not a great F...
- by Mr Doctor - at 2015.01.03 12:19:50
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12. Removing DUST514 items from Market Search results - in Player Features and Ideas Discussion [original thread]
Dust wasnt as bad as people made out, it also wasnt as good as it needed to be. Playing with a pad it felt like crap but plugging in a mouse made it feel like Planetside which in itself is not a great FPS but its not awful. If it felt more snappy ...
- by Mr Doctor - at 2015.01.02 01:44:48
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Would it be possible to give the Pilgrim a range bonus and an amount bonus BUT the amount bonus only reaches 12km then out beyond that it neuts the normal amount but has the range bonus. Perhaps full curse bonuses might seem too powerful but remov...
- by Mr Doctor - at 2014.12.24 11:24:09
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14. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Thats kind of the point, they are hellishly powerful but not great in the tank department. They're called force multipliers for a reason.
- by Mr Doctor - at 2014.12.23 13:31:57
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15. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Well they cant get a direct warpin on you without a cloaky and if you keep ratting while a hostile is in your system without at least aligning you deserve to die. For solo I think I'd probably prefer the old pilgrim than the new curse. This isnt a...
- by Mr Doctor - at 2014.12.22 05:35:45
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16. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Cant wait to see how many die because they think this makes them imune to probes too.
- by Mr Doctor - at 2014.12.21 15:04:56
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17. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Stealth "bring back rats to relics".
- by Mr Doctor - at 2014.06.13 20:23:00
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18. [Petition] Bring back rats to Relic / Data Sites - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Mr Doctor wrote: Fail minigame spawns easiest wave of belt rats for that system, each aditional fail in that site spawns a slightly more difficult wave to a max of 4 fails spawning the most difficult belt spawn for...
- by Mr Doctor - at 2014.06.09 12:53:00
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19. [Petition] Bring back rats to Relic / Data Sites - in Player Features and Ideas Discussion [original thread]
Fail minigame spawns easiest wave of belt rats for that system, each aditional fail in that site spawns a slightly more difficult wave to a max of 4 fails spawning the most difficult belt spawn for that system. One ship in each spawn has a point. ...
- by Mr Doctor - at 2014.06.09 10:35:00
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20. About AB/MWD mass addition penalty - in Player Features and Ideas Discussion [original thread]
So youve developed a warp drive thats unaffected by propulsion? Cool, call NASA. Warp drive is part of the propulsion drive of the ship, if that is under strain from a propulsion mod being active it stands to reason there will be less available ...
- by Mr Doctor - at 2014.06.09 01:44:00
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